//Tripmine Studios, 2019 //|=============================| //|=============================| //|*****************************| //|*****************************| //|****** *****| //|****** Tau Cannon *****| //|****** *****| //|*****************************| //|*****************************| //|=============================| //|=============================| //*********Foley Basic*********// // Boot // Dryfire // Idle // Charge // Discharge // Overcharge // Beams "Weapon_Tau.Boot" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "obm_weapons/tau_cannon/tau_boot01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.DryFire" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "obm_weapons/tau_cannon/tau_noammo01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.Idle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "obm_weapons/tau_cannon/tau_idle01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.Charge" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "wave" "obm_weapons/tau_cannon/tau_charge01.wav" "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.Discharge" //Charged shot { "channel" "CHAN_WEAPON" "volume" "0.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/tau_charged_shot01.wav" "wave" "obm_weapons/tau_cannon/tau_charged_shot02.wav" "wave" "obm_weapons/tau_cannon/tau_charged_shot03.wav" "wave" "obm_weapons/tau_cannon/tau_charged_shot04.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.Overcharge" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/tau_overcharge01.wav" "wave" "obm_weapons/tau_cannon/tau_overcharge02.wav" "wave" "obm_weapons/tau_cannon/tau_overcharge03.wav" "wave" "obm_weapons/tau_cannon/tau_overcharge04.wav" "wave" "obm_weapons/tau_cannon/tau_overcharge05.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.Beams" { "channel" "CHAN_WEAPON" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/tau_discharge01.wav" "wave" "obm_weapons/tau_cannon/tau_discharge02.wav" "wave" "obm_weapons/tau_cannon/tau_discharge03.wav" "wave" "obm_weapons/tau_cannon/tau_discharge04.wav" "wave" "obm_weapons/tau_cannon/tau_discharge05.wav" "wave" "obm_weapons/tau_cannon/tau_discharge06.wav" "wave" "obm_weapons/tau_cannon/tau_discharge07.wav" "wave" "obm_weapons/tau_cannon/tau_discharge08.wav" "wave" "obm_weapons/tau_cannon/tau_discharge09.wav" "wave" "obm_weapons/tau_cannon/tau_discharge10.wav" "wave" "obm_weapons/tau_cannon/tau_discharge11.wav" "wave" "obm_weapons/tau_cannon/tau_discharge12.wav" "wave" "obm_weapons/tau_cannon/tau_discharge13.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } //*********Gunshot Basic*********// // Base // BaseCharged "Weapon_Tau.BaseSingle" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_3.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_4.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.BaseCharged" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_charged_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_charged_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_charged_3.wav" "wave" "obm_weapons/tau_cannon/gunshots/base/tau_core_base_charged_4.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } //*********Echo Layer*********// // Interior // InteriorLarge // Exterior // ExteriorUrban "Weapon_Tau.EchoSingleInterior" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoSingleInteriorLarge" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_large_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_large_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_indoor_large_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoSingleExterior" { "channel" "CHAN_STATIC" "volume" "0.6" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_openfield_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_openfield_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_openfield_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoSingleExteriorUrban" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_urban_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_urban_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_echo_urban_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } //*********Echo Layer CHARGED*********// // Interior // InteriorLarge // Exterior // ExteriorUrban "Weapon_Tau.EchoChargedInterior" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoChargedInteriorLarge" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_large_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_large_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_indoor_large_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoChargedExterior" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_openfield_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_openfield_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_openfield_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } } "Weapon_Tau.EchoChargedExteriorUrban" { "channel" "CHAN_STATIC" "volume" "1.0" "soundlevel" "SNDLVL_NORM" "pitch" "PITCH_NORM" "rndwave" { "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_urban_1.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_urban_2.wav" "wave" "obm_weapons/tau_cannon/gunshots/echo/tau_charged_echo_urban_3.wav" } "soundentry_version" "2" "operator_stacks" { "start_stack" { "import_stack" "OBM_limit_start" } } }