Total Approx Dev Time: 50.5 hours Monday, December 5th Added in Radar system - 1 hour 30 minutes Added in door and lamp model + did small scripting on the lamp - 20 minutes Added in save message scripting to dynamically display how long since previous save - 30 minutes Fixed some interaction related bugs - 1 hour Fixed save system bugs - 1 hour 30 minutes Added in arrow indicators for movement - 10 minutes Sunday, December 4th Created new script to pause and unpause Audio Sources based on if the Pause Menu is open - 30 minutes Created script that allows for audio to be faded linearly to a new volume - 10 minutes Created specialized script to dynamically change the wind SFX volume based on the scene loaded into - 10 minutes Added in radio system - 1 hour Added radio triggers - 30 minutes Looked for SFX for button hover/package to buy for button sounds - 45 minutes Added hover UI SFX and slider UI SFX - 1 hour Small number balanced to various components with the energy system - 30 minutes Messed around in Audacity trying to make some energy loop SFX - 30 minutes Fixed a few bugs with player movement and interactions - 30 minutes Implemented save/resume game system (except for position and rotation pending a better implementation from Ashley) - 1 hour Added in SFX support for when a lever reaches a checkpoint and put in temp asset for this (30 minutes) Created on-screen HUD prompt that will fade in when the game is saving - 15 minutes Saturday, December 3rd Attempted to change vehicle movement system - ended up passing this task to Ashely - 30 minutes Added in Beacon system + new power management gameplay - 2 hours Added in temp studio logo art made by Will (5 minutes) Fixed camera jiggle bug that would sometimes occur when releasing a lever - 1 hour Attempted to add in Shader that would allow for modification of emissive color based on energy usage (Will ended up making his own) - 2 1/2 hours Researched and found many many free for commercial use audio assets from GDC. - 25 minutes Added in SFX for the lamp hum and hooked up to logic - 30 minutes Added in SFX for hitting any of the dashboard boards/found assets and modified in Audacity - 40 minutes Added in player footstep system + found assets to use off Unity Asset Store - 1 hour Made dynamic crosshair to help indicate when you can interact with something you are hovering over - 1 hour Added in SFX for clicking on a UI button/found asset to use for this - 40 minutes Created audio asset list to track what is needed - 5 minutes Friday, December 2nd Talked to Will to find out how to work in his snow particles. Implemented on my end - 30 minutes Researched and learned how to use Unity's fog system with Will's help - 30 minutes Added in skybox to gameplay world and title screen - 10 minutes Researched and learned how to use Unity's 3D terrain tools + food limitations requiring a rework of vehicle movement system - 1 hour Drafted plans for Beacon gameplay - 15 minutes Drafted plans out for gameflow and game events - 1 hour Thursday, December 1st Created rust texture to use on intro text screen - 30 minutes Looked for a free to use bolt texture online (ended in failure) - 30 minutes Created bolt texture to overlay on top of rust texture for intro splash - 30 minutes Added in intro splash screen + spent time reworking wording to be a bit more concise and to the point - 1 hour Added in utility script that allowed for fade transitions to transport the player from scene to scene + put in place - 30 minutes3 Modified game to only run in 16x9 or 16x10 aspect ratios to preserve intro screen UI - 10 minutes Added in Will's vehicle art to replace blockouts - 30 minutes Reworked lever and generator scripts to work with Will's assets that are powered through animation + bug fixes that came with - 2 hours Researched and found free to use shader for frosted window effect, encountered issues with implementation that had to be fixed - 2 hours Created snow on window texture to use on vehicle - 20 minutes Tuesday, November 22nd Drafted out plans for alternative mechanics (discussion with Will ended with all being scrapped) - 20 minutes Saturday, November 19th Power consumption system = 50 minutes Added in screenshake = 20 minutes Added in collision detection and response with world = 20 minutes Misc. bug fixes = 30 minutes Friday, November 18th Set up lever controls + a couple experiments of camera control while on a lever = 1 hour 30 minutes World movement and turning + different experiments on how to make the vehicle movement function = 2 hours. Thursday, November 17th Set up placeeholder title screen environment = 2 hours Set up first person player controller = 1 hour 30 minutes Set up interaction system + learn Unity animation/animator = 30 minutes Fix settings menu bug = 20 minutes Wednesday, November 16th Create game pitch + story + design doc = 2 1/2 hours Create Title Screen + Options Menu + Save Settings = 2 1/2 hours